Constitution
League Introduction
- The Strat-O-Matic Basketball Association (SBA) is an internet-based
league that uses the Strat-O-Matic computer game and the previous year's National
Basketball Association (NBA) statistics to run a full 82 game basketball
season and playoffs (along with an annual rookie draft, trading,
off-season activity, etc.).
- The SBA consists of 29 teams, each owned and run by a different
coach (when possible). This league was created to model the NBA,
so any changes in the league will be assumed to be adopted by the
league. This includes rule changes as well and any expansion to more
teams.
- Each team in the SBA owns 12 NBA players for the duration of the
season, unless they trade or release them to free agency.
Decisions to retain or release a player are based upon his age, minutes
played, health and playing status and upward
potential.
- Games will be played by the Visiting Team Coach. At
this point, Strat-O-Matic Basketball does not support internet play.
- The SBA places a strong emphasis on matching real NBA performances
so minutes played are carefully monitored and managed throughout the
season. Teams that use players beyond their seasonal minutes
limits are penalized during the season and playoffs.
- League participation and communication is strongly urged.
- This is probably the most important rule/theme of the
league! FUN, RESPECT, and INTEGRITY are the key ingredients for this
league. Bad mouthing other members for their ideas, causing
disruption to its members, continued lateness or disregard for the
league procedures will not be tolerated.
Costs and Requirements
- There is no fee for membership in the SBA.
- The SBA uses the computer game that currently provides the best
combination of statistical accuracy, playability, and enjoyment (with
statistical accuracy being by far the greater consideration). Strat-O-Matic Computer Basketball
is the chosen
game for the SBA, so you must purchase a copy of Strat-O-Matic Computer
Basketball, along with the current season player diskette to participate
in this league.
- You need to make a commitment to stay in the league for a long
while, as it will greatly hurt the league if you bail out of the league
after one year or after your dynasty falls apart and you have to start
rebuilding. Having long-term committed managers also helps our
continuity and allows us to form good friendships thru years of emails,
trading, and playing.
SBA Web Sites
-
The SBA has a web site at
http://members.cavtel.net/stangd/sba
-
The SBA web site is where
current roster moves, league records, and various other
important information for the SBA is kept.
-
The league also makes
extensive use of an internet based message board at
http://groups.yahoo.com/group/SBAhoops as a gathering place for
day-to-day league activities and interaction.
About the Commissioner
-
The SBA currently has one
Commissioner,
Doug Stang.
Doug is responsible for managing league activities, handling monthly
file processing and providing direction for the league.
-
The Commissioner also maintains
the league database and web site.
-
The Commissioner is also in
a unique position in that he is also an owner. It goes without
saying that the Commissioner will not abuse or take advantage of his
stature to gain an unfair advantage in the league.
League Setup
- The SBA consists of 29 teams, with the goal being that each team is
owned by a separate general manager. However, in order to keep all
teams actively managed the SBA does allow owners to manage a second team
with limitations (see Caretaker Owners).
- The SBA league structure and team names will mirror exactly that of
the NBA, namely the league will employ the NBA league structure with two
conferences (Eastern and Western), each containing two divisions
(Atlantic, Central, Mid West, and Pacific).
- In the event of expansion, realignment or downsizing in the NBA, the
league structure will change to match the NBA.
Files
- All files will reside in the SOMBK directory, and will follow the
naming convention of yyyyyyS (for example the 2001-02 SBA files will be named
200102S.*)
- Each year, upon receiving the new player diskette from
Strat-O-Matic, the commissioner will create a new SBA league and place
all players that appear on the current roster disk onto their proper
SBA teams. The SBA league files will be identified with the
letter "S".
- At the beginning and end of each monthly interval, the commissioner will post to the
Yahoo! group and to the website, up-to-date Strat-O-Matic league files.
- To load the new SBA League files, unzip the league file into your
C:\SOMBK\LEAGUES directory. The computer game should not be running when
doing this.
- All managers are required to have a copy of Winzip at their
disposal. All league files will be sent in zipped format.
See Appendix 1 - Procedures
section below for details on submitting Game Plans and Game Results.
- The regular season begins on November 1st, at which time
everyone is expected to have the latest version of the game.
- The regular season is 82 games and is patterned exactly after the
NBA schedule. The season is broken into
monthly intervals. The schedule for the monthly intervals is as
follows:
| 1st of month |
League file is issued for the
new month. |
| 6th of month |
Game Plans (aka Coach Files) are due.
As soon as game files are submitted, opponents can begin using them
for their games. Teams will be notified of which games they can
autoplay against teams that do not have owners. |
| 22nd of month |
Game Results are due for ROAD
games. New League file is issued. Begin accepting waiver
pickups for the next month. |
| 27th of month |
Game Results are due for any
HOME games that an opponent has not played. |
| 27th of month |
Autoplay any unplayed games,
process game files, and make roster changes for any burnouts or
trades. Also deadline for submittal of waiver pickups. |
| 1st of next month |
Process any free agent
claims/releases and issue League File. |
| * All
deadlines are at 10pm EST |
- Each interval is one month and consists of all the games on the
schedule played for that month. Intervals around Christmas and the
New Year will be slightly modified for the holidays.
- Each owner is required to submit game plans for his team's home
games for that month. Any home games for which an owner does not
submit a game plan are subject to be played by his opponent or
autoplayed by the commissioner.
- Each owner is required to play at
least his team's road games
and then send in the statistics files for those series before the end of
the current monthly interval.
- Additionally, owners may have to play all games (home and road)
against teams that have no active owners. Lineups are set by the
computer for vacant teams. Additionally, home games for
which an owner has submitted a game plan but the opponent has not played
it by the monthly deadline may be played by the owner.
- Any games NOT
played by the monthly deadline are autoplayed by the commissioner.
Player Eligibility
- Each year around September, a new player diskette becomes available from
Strat-O-Matic that has all of the NBA players and their
statistics/ratings for the real NBA season that was played in the
previous year.
- Any player who appears on the diskette is deemed eligible to play in
the current SBA season.
- If a player that is owned by a team does not appear on the diskette,
then he is still owned by the team (see
Team Rosters)
that had him, but he can only retain him as his "13th man" and not
on his active 12 man player roster.
Off-Season Draft
- Each year, between the playoffs and the start of the next season, the league will
conduct a rookie/free agent draft.
- Before the draft begins, each team may protect up to nine players who total no more
than 18,000 minutes (for the current NBA season).
Those players released go into the pool of players eligible for
the draft. NBA rookies and any unsigned players from the previous
year are also included in this draft. NOTE: Any designated 13th
man COUNTS against your nine players/18,000 minutes limits (see Team
Rosters for more details).
- Draft order will consist of a
modified weighted lottery system similar to the NBA. For the first
round ONLY, a lottery
system is used to determine the first three picks of the draft amongst the
non-playoff teams. Picks 4-13, which is the remainder of the
non-playoff teams are determined based on record. Picks 14-29, consist of
the playoff teams, and are determined based on how teams finished in the
playoffs. For subsequent rounds, draft order is based on seasonal record
and record in the playoffs. (see
Appendix 2 - Determining
Draft Order).
- Each team has 24 hours
in which to make their selection. In other words, the first team to
draft has 24 hours to make their pick, the next team then has 24 hours
from when the last team teamed picked to make their selection. The
draft continues in this fashion until all teams have completed their
rosters.
- A
team that does NOT select in their 24 hour window is skipped and
subsequent teams can continue making their picks. The skipped team
can make their pick at anytime up until the end of the current round.
If a team does not make their pick by the end of the round the
Commissioner will autopick for them.
- For teams that are not
currently owned, the Commissioner will make autopicks for them.
The Commissioner will rank order available players by TENDEX and select
the highest rated player where the team has the greatest need. For
skipped teams that do no draft, the Commissioner will simply autopick
the player with the highest TENDEX rating.
- Players eligible to be
drafted will be published on the league web site. If for some
reason a team makes an invalid selection (eg. an already drafted player
or an ineligible player), owners are welcome to point this out to the
offending owner but the next teams to draft are NOT obligated to wait
for the offending owner to remake his pick and can draft immediately.
Given that eligible players and draft selections are openly published
for all, the onus is on the individual owner's to make valid selections.
- Rosters are limited to a maximum of 12 players. There
is no roster minimum but teams must retain enough players to field a
viable team and cover required minutes at each position.
- Teams may also designate a player as
there "13th man". The
so-called 13th-man is a roster spot on a team designated for a player
that has no more then 400 NBA minutes played last year. This player
remains inactive for the entire season and may not be traded, waived or
made active.
- A listing of each team’s roster is kept at the SBA web site.
- Only the SBA Commissioner is allowed to make any changes (i.e.
trades, player releases, free-agent pick ups) to the Strat-O-Matic SBA
roster files.
- Players will be limited to their Actual NBA Minutes played
plus a bonus of 10%. For example a player that had 1000 minutes played
in the NBA would be eligible to be used for 1100 (1000 + .10*1000)
minutes in the SBA.
- In addition, 'Crap'
players, ie. those players NOT drafted during the off-season draft AND
who pass the filtering criterion are
awarded an additional 600 minutes to their Actual NBA Minutes plus
a bonus of 10%. See
Appendix 3 - Designating Crap Players for details on filtering
criterion. Revised 6.24.03
- Players that go over their seasonal limit of minutes are deemed
burnouts and are made ineligible for the rest of the regular season (see
Burnouts).
- There is no limit to the number of
games a player can play in a season, minutes played for the season is
the only limit.
- Players are only allowed to play up to their maximum
per game minutes allowed as defined by Strat-o-matic or minutes per game
in the NBA. In the Playoffs, Minute per game limits are raised for
6 and 12 minute rest players. Here is the
breakdown:
| Rest (according to Strat-o-matic cards) |
Rest (according to MPG in NBA) |
Regular Season-Minutes per game |
Playoffs-Minutes per game |
| 2 |
>= 39.5 mpg |
46 |
46 |
| 6 |
< 39.5 & >=33.5 |
42 |
46 |
| 12 |
< 33.5 & >=27.5 |
36 |
42 |
| 18 |
< 27.5 |
30 |
30 |
- Players can only play a position that they are rated to play
as shown on the MINUTES GRID. For example, 1997-98 Joe Smith has
minutes of 0-0-14-15-1 (pg-sg-sf-pf-c). He is rated to play
SF, PF, and C.
- Players can not be positioned inside (or outside) if
they are not rated there. The computer game enforces this rule.
- For the playoffs, players are awarded a bonus of 125%
of their regular season minutes. Burnouts on the other hand are
allowed only 75% of their minutes in the playoffs. Minutes allowed
per playoff series are normalized to the number of games in the series.
Additionally 6 and 12 minute rest players get increased MPG bonuses. (see The Playoffs).
A Burnout is a player that has gone over his SBA minutes for the
season (NBA minutes for the season * 110%). In order to maintain
fairness and reality in the SBA, minute restrictions must be carefully
adhered to. Once a player goes over his minute allotment in the
season he is deemed a burnout and is removed from his team's roster and is
ineligible to play in any more games for that season.
Burnouts also incur deep penalties for the playoffs so its very
important that owner's watch their minute usage carefully during the
season. Burnouts, even though not on the computer game roster, are
still on the team's paper roster and can be waived or traded just like any
other player.
As disincentive to burning out players excessively, a new rule has
been instituted. For every 100 minutes that a team overuses or burns out
its players (total of ALL team's burned out players), that team loses 1
position in next years draft. Revised 6.24.03
Trades
- Teams can trade their currently owned players or upcoming year draft picks.
- Teams may trade at any time except during the final two months of
the season, during the playoffs and for a short time following the
league championship.
- Teams may only trade draft picks for the upcoming off-season draft.
Teams may NOT trade draft picks beyond next year.
-
Teams may NOT trade the player designated their 13th man.
- "Loaning" of players or "players to be named later" are not allowed.
- Teams may trade any number of players and/or draft picks in a single
trade, so long as no team ever exceeds the roster maximums.
- All trades must consist of the following steps...
- Two managers agree on the terms of a trade.
- One or both owners involved must email the terms of the trade to
the Yahoo! list. The name of the teams, the players, and the draft picks
involved must be clearly listed for both teams by each manager.
Both owners must confirm the trade.
- Upon receiving the trade proposal from both managers involved,
the commissioner checks to see if the terms of the trade violate any
league rules. If they do not, then the trade is considered to be
approved. When a trade is approved, it is only listed in the SBA
web page. The actual SBA rosters in Strat-O-Matic are not altered
until the trade is made official at the beginning of the next
interval. The commissioner then sends an email to the Yahoo! list
telling them that the trade has been approved.
- At the beginning the next interval, the commissioner makes all
trades that were approved during the previous interval to be
official. When a trade is made official, the commissioner
actually makes the trades in the team rosters in Strat-O-Matic.
After making any possible trades official, the commissioner will
then send the up-to-date Strat-O-Matic SBA rosters out to all
managers (with the rosters now altered by any possible trades that
were approved during the previous interval).
- Any trade can be protested either by at least two owners or
the commissioner. If a trade is protested, then a committee of
three league owners, who have been previously determined, will vote
whether to uphold or reject the trade. A majority vote of the
trade committee (at least two out of three votes) is required to uphold
or reject the trade. If a protested trade involves any member of
the trade committee, then the Commissioner will vote in their place.
Overturned trades will only happen in
extreme circumstances, when it is obvious that one manager involved in
the trade is attempting to harm the league in some manner, and will not
happen because an owner(s) think that one team made a poor trade.
- A Free Agent is any player not currently on a team roster and still
possessing minutes.
- Starting in the second monthly interval, December, at the beginning of each month before
the new league disk comes out, teams will have the opportunity to
select free agents from the waiver wire. All free agent signings and trades will be processed and included in
the new league disk for the upcoming month's games.
- Priority for waiver selections will be based on the total minutes left
on a team before the start of the month. The less minutes you have left
the higher your pick. If two team's have the exact number of minutes left
then
the tie breaker is W-L record. Minutes are recalculated as each
player is added to the team roster, so a team that wants to pick up
multiple players may move down the list as they accumulate more minutes
with each player.
- Teams send their selections to the Commissioner, they
may want to send more then 1 player in case they don't get their top
choice. The Commissioner will send their picks to somebody else.
Teams must also indicate who they wish to drop in case a player is
picked up. The rule is simple to pick somebody up you need to drop
somebody, whether they are burned out or not.
- Each team is allowed up to 6 free agent picks for the year. Teams
can make as many picks as they want in a given month.
- Free agency ends after the March session.
- For ownerless teams that need
players due to attrition thru burnouts, the Commissioner will select the player with the
most minutes at the position that is needed most.
- Free Agents picked from the waiver wire in this fashion
can only be
retained for the current year. Once the season ends they are
released into the off-season pool of free agents. Released players of
course are no longer a team's property.
- Burned out players released to free agency are removed permanently from
the free agent pool.
Revised: updated 1st round playoffs
as per NBA 2.26.03
- At the conclusion of the regular season, 16 teams qualify for the
post season playoffs.
- 8 teams from each conference go to the playoffs. The division winners
in
each conference are the top two seeds. The remaining teams are seeded
based on record. 1 seed plays 8 seed, 2 plays 7 seed and so on. The team
with the better record ALWAYS has the home court advantage regardless of
seeding. Tie-breakers for determining seedings and home court advantage
are overall record then head-to-head (see
Tie-Breakers).
- All
playoff series' will be 7 game series' in a 2 home, 3
away, 2 home format.
- Contrary to the regular season owners play all their HOME games with
the
computer set to NEUTRAL court.
- Owners submit gameplans for all their ROAD games prior to the start
of
their road games, ie. gameplans will be submitted before each block of
home-away block of games, , ie. before the 1st, 3rd and 6th game of a 7 game series.
- Players are allowed to play 125% of their regular season NBA minutes.
The exception is Burnouts, see rule 7. Those minutes are normalized to
per
game basis, ie. divide by 82 and multiply by the number of games in the
series. For example Joe Blow has a 1000
minutes in the regular season, which translates into 1000*1.25/82 * 7 = 106 minutes for a
seven
game series.
- Burnout Travesty Rule. Burnout players are allowed to play 75% of
their regular season NBA minutes less the minutes they were over used
for
the season. For example Joe Blow has a 1000 minutes in the regular
season
but he was over used by 100. This translates into 1000*.75-100/82 * 7 = 56 minutes for a
seven game series.
- The
maximum MPG rating for 36 and 42 minute players are raised to the next
highest level, 42 and 46 respectively. 30 and 46 minute players
remained unchanged. The maximum minutes per game rating must always be obeyed, ie. 30, 36,
42
or 46, regardless of the total minutes the player can play in the
series. Revised 6.24.03
- Minutes will be evaluated prior to the final deciding game of
a series, the 7th game in a 7 game
series. Players that go over their allowed minutes
per
series are ineligible for the rest of that series and any remaining
series.
- Teams may
also dispute any game plan, for players out of position, maximum
minutes per game exceeded or maximum minutes for series exceeded. Note
only
in the last game does the league bodily remove overused players and
enforce
the burnout rule.
- The league champion receives a SOM T-shirt and the accolades of his
peers.
Caretaker owners are owners that manage their own team but also
temporarily manage one other team, in order to minimize the number of
ownerless teams in the SBA. Caretaker owners are expected to manage
all facets of the ownerless team including drafting, waivers, submitting
game plans, playing games and so on. There are some restrictions
placed on caretaker owners however.
- Caretaker owners can only manage a team in the opposite conference
of their own team's conference
- Caretaker owners may NOT trade between their team and the team they
are temporarily managing.
- Ownerless teams are actively marketed and caretaker owners are
expected to release the team if a new owner is found.
Revised: updated tie breaker
algorithm as per NBA 4.15.03
For purposes of determining playoff seedings and draft rankings, in the case of ties, the following procedures will be used,
Two-team tie:
- results head to head
- winning percentage within conference (only if both in same
conference)
- winning percentage within division (only if both in same division)
- winning percentage against
conference playoff teams
- winning percentage against
other conference playoff teams
- best point differential
between offense and defense for all games
Multiple team tie:
- cumulative winning percentage among all teams tied
- winning percentage
within conference (only if from same conference)
- winning percentage
within division (only if from same division)
- winning percentage against
conference playoff teams
- winning percentage against
other conference playoff teams
- best point differential between offense and defense
for all games
League Votes
- From time to time, issues may come up that require a league vote.
-
The commissioner will present issues or rule changes to the league on
the Yahoo message board and provide owners the opportunity to vote. Rule
changes are specifically worded to contradict the status-quo.
- Owners
are strongly encouraged to vote, but not required. For a rule to pass, a
simple majority (> 50%) of votes cast is required to pass.
- The commissioner reserves the right to use "commissioner mandate" to
declare that some rules be automatically changed, or to completely
refuse to put up some items for vote. The commissioner may not use this
mandate to "change" the voting results; a mandate must be done prior the
voting form going out. This sort of thing will not be done lightly or
often and will only be done with the long-term health of the league in
mind.
Integrity
- Obviously, by playing our road games solitaire against the
opponent's pre-defined computer coach, there is an integrity and honesty
issue. We are in this league for fun and spend far too much time
and effort to ruin it for ourselves and everyone else by doing something
as low as replaying our home games or doing other things that are
in a word, cheating.
- If you honestly think that another manager is in some way being
dishonest or is not following the league rules in some way, you must
alert the commissioner of this.
- In short, we must all trust each other and we must live up to that
trust.
Setting up a Defensive Profile is the first step in Creating a Game Plan
File (GPL). See Making Defensive Profiles
on procedures for how you want to defend players on a
certain opposing team. You can set up all of your Defensive Profiles for the
month prior to Creating a Game Plan.
The second phase of creating your Game Plan File, is to create the
game plan for YOUR players. Phase #1 was Making Defensive Profiles
for a given opponent. The second step is to
Create a Game Plan for each of your
opponents in the given month.
Step 2 : Submitting Game Plans
Once you have completed your Game Plan files, you need to submit them
to the Yahoo message board. See Game
Plans and Game Reporting procedures for details on how to submit your
gpls.
Step 3: Playing a Game
If you are having ANY problems with any part of playing a game,
including setting it up, playing, and exporting game files see
Playing a Game for details.
Step 4: Submitting Game Results
Once you have completed your game(s) you need to post the results to
the Yahoo message board. See Game
Plans and Game Reporting procedures for details on how to submit your
game files.
Write ups of the games are encouraged!!! There will be a
24 hour "reviewing" period before I import a game. This is to allow
the opposing coach to raise a protest of the game. Any protest after 24 hours is
automatically disallowed as the game will have been imported into the official
league stats.
Disputed Games
- When a game result is posted, it is
assumed official unless the opponent team disputes the game within 24
hours from the time the game was posted.
- To review a game, open the zipped results and browse the .PRT file
to make sure that the correct players were used.
- If an owner feels the
game was played with an incorrect GPL file, or has discrepancies of some
manner, simply reply to the Results posting,
stating you are disputing the game.
- Any game that has been
disputed will be reviewed by the Commissioner and may be required to be
thrown away and replayed.
Playoff Procedures
- The home team plays their games
- Their IS NO HOME COURT ADVANTAGE - select NEUTRAL COURT as part of game
setup - DO IT NOW
- Before a series begins Game plans are due from the away team and sent
to
the home team for the first two games of a series.
- Teams can submit a different game plan for each game, or submit just
one.
Name game plans as your team abbreviation with game number if need be. For
example Atlanta would submit ATL1.GPL for a game plan to be used for the
first game of series.
- The home team plays their games and submits game files and PRTs file to
league.
- PRTs are MANDATORY - expanded PRTs must be defined in game setup.
- Additionally home team submits their game plans for next games at the
same time.
- This repeats until a series is won or a deciding 5th or 7th game is
reached.
- If a 5th or 7th deciding game is required, player minutes are
evaluated,
any players over their allowed playoff minutes are permanently removed
from
the roster. The away team has an opportunity to submit a new game plan
after a new league disk is reissued.
- Teams can dispute any game plan, for players out of position, maximum
minutes per game exceeded or maximum minutes for series exceeded. Note
only
in the last game does the league bodily remove overused players and
enforce
the burnout rule.
- Games are played in sequence, and using the appropriate game plan from
the opponent.
Revised: 6.24.03
Procedures for determining drafting order for the Off-Season draft.
1. Take the 13 teams that didn't make the playoffs and rank them in
descending order of worst to least worst. We are using typical tie
breaking methodology for ranking teams with matching records. (see
Tie-Breakers for rules on breaking ties).
2. The 13 teams that didn't make the SBA playoffs are matched with the
equivalent ranked team in the real NBA draft lottery. The SBA Draft order
is then based on the results of the NBA Draft Lottery. For example
if the NBA team ranked 5th in the lottery wins the first pick, the SBA
team matched with them (and ranked 5th in the SBA) gets the top pick in
the SBA and so on.
3. The teams that do not win a top 3 pick fall into
order of worst to least worst from remaining 10 teams.
4. Picks 14-29 are playoff teams and ranking is determined based on how they
finished in the playoffs (see
Tie-Breakers for rules on breaking ties). 5. Subsequent rounds are based strictly on regular season record and record
in the playoffs, in worst to first order.
Revised:
6.24.03
Any player that remains undrafted and meets ALL the following criterion is
designated a Crap player. These players are used to populate the free
agent pool of players. Crap players receive a bonus of 600 minutes.
1) Is Rated a zero
2) Assists per 48 min
< 9.0
3) Rebounds per 48 min
< 16.0
4) 3Metric48 < 5.5 (see below)
6) FTA per 48 min < 7.9
7) if rated, ScoEff < .500
where,
3Metric = 5*3PM - 3PA
ScoEff = PTS / (2*FGA + .88 FTA)
1) Rebounds per 48 min < 13.3
2) Assists per 48 min< 7.9
3) Steals per 48 min < 2.4
4) Blocks per 48 min < 2.5
5) 3Metric48 < 5.5 (see below)
6) FTA per 48 min < 7.9
7) if rated, ScoEff < .500
where,
3Metric = 5*3PM - 3PA
ScoEff = PTS / (2*FGA + .88 FTA)
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